Senin, 17 Mei 2010

HARRY POTTER


The Harry Potter and the Half-Blood Prince game is the sixth installment in the popular Harry Potter series. The title is based on the latest Harry Potter movie that is due to release mid July this year baring the same name. The latest release from EA is categorized in the third person action-adventure genre. The game is compatible with different console such as PS3, PS2, PSP, PC, Wii, DS and Xbox 360.

Indian gamers and fans of the boy wizard would not be disappointed. The much-anticipated title includes both single player and multiplayer modes. Players can take on the role of any three of the main characters namely Harry, Ron or Hermoine. They must go on a mystical adventure to unravel the identity of the Half-Blood Prince. Gamers will even be able to explore and cast spells around the famous school of wizardry and witchcraft known as Hogwarts. Players can look forward to loads of potion making and wizard duels in the game.

The PS2 and PC version of the game will cost Rs.999. For the Wii and Xbox 360, the title will be priced at Rs.1999 each. The PSP and PS3 version will be available for Rs.1599 and Rs.2499 respectively.

The game will be distributed in India through Milestone Interactive Private Limited. Muggles can acquire the Harry Potter and the Half-Blood Prince game at major retail stores.

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PES 2010 REVEALED

Konami Digital Entertainment GmbH has announced that its forthcoming PES 2010 title will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.

PES 2010 is scheduled for release on PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®Portable), PlayStation®2 and mobile phones in the Autumn, and follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami’s Tokyo-based development team, has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.

Konami has spent the last year expanding the development team’s numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms. Key additions for PES 2010 include:

Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game’s referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.

Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players – including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.

All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.

Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.

Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.

AI: The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.

Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates – i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.

Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element – pass frequency, movement, the line of defence, width of play, or the position of the front line – can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.

Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.

Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.

Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.

Further details of these new features will be released in the coming months. Konami has also confirmed that Lionel Messi will also be a key endorsement player for the new game, and will feature in the promotion and development of the game later this year.

“We have been monitoring feedback and comments on the progression of the PES series for some time now, and PES 2010 will see us implementing a great deal of the ideas players have been requesting,” commented Naoya Hatsumi, Producer for PES Productions at Konami Digital Entertainment Japan. “We aim to make PES 2010 a more user-friendly, immediate experience that places the emphasis on getting straight into the gameplay for which the series is famed. PES 2010 will look better, will play better, and will recreate real football as closely as the current hardware will allow.”

“The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area,” commented Jon Murphy, PES European Team Leader. “We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input.”

EA’s 2010 FIFA World Cup South Africa

Latest games on too big a football competition in the world you might have played. In this game players can make the game very fun. The chance for everyone to win the 2010 FIFA World Cup™ became a reality today after Electronic Arts announced that EA SPORTS™ 2010 FIFA World Cup South Africa™ is in stores now throughout North America with eight new celebrations for the PlayStation®3 computer entertainment system and Xbox 360® videogame and entertainment system. It will be available throughout Asia and Europe beginning April 30, 2010 in anticipation of the real-world tournament which begins in June. The videogame is also available on Wii™, PSP® (PlayStation® Portable), iPod® touch and iPhone®.

The FIFA World Cup South Africa videogame will feature all the emotion and passion of the fiercest national rivalries battling on the world’s biggest stage, with all 199 national teams that took part in qualification and all 10 official stadiums to be used in South Africa. Gamers will be able to play as their home nation from qualification right through to a virtual reproduction of the FIFA World Cup Final™ and feel what it is like to score the goal that lifts a nation.

Fans can unlock the new celebrations through EA SPORTS and Coca-Cola™ channels in participating countries. After unlocking each celebration, fans can score a goal, use the controller to activate the celebrations and admire the performance via a new dynamic camera angle that delivers the emotion of each goal scored. Consumers can also admire their celebration and share with fans online by uploading to EA Sports Football World.

In addition, to honor the legacy of the FIFA World Cup™, EA SPORTS unveiled its Classic 11 team that features 35 legendary players from past tournaments, including star striker Roger Milla of Cameroon, who scored four goals in the 1990 FIFA World Cup and in 1994, at the age of 42, became the oldest player to play in the tournament. Fans who carry the hopes and dreams of a nation into battle against fans from rival countries and win the 2010 FIFA World Cup TM will unlock the Classic 11 squad.

New players to the FIFA Soccer franchise can also compete for the 2010 FIFA World Cup utilizing new Two-Button controls designed to enable new gamers to pass and shoot with an accessible control scheme that utilizes just two buttons.

to get visit http://fifa-world-cup.easports.com/home.action